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Plane

A 100 × 100 double-sided THREE.PlaneGeometry. By default it is rotated -π/2 on the X-axis so it lies flat (XZ ground plane).

ts
import { Behaviour } from "@relu-interactives/spatial-ecs";

export default class SpawnFloor extends Behaviour {
  init() {
    const objects = this.world.getObjectManagementSystem();
    objects?.requestCreate("plane", { name: "Floor" });
  }
}

Payload

FieldTypeDefaultDescription
namestring"Plane"Display name.
transform.position{ x, y, z }(0, 0, 0)Position.
transform.rotation{ x, y, z }(-π/2, 0, 0)Default lies the plane flat. Pass your own to override.
transform.scale{ x, y, z }(1, 1, 1)Per-axis scale.
parentIdEntityId | nullnullOptional parent entity.

TIP

Pass transform.rotation explicitly to make a wall: { x: 0, y: 0, z: 0 } keeps it vertical.

Components attached

Transform, Object3DRef, Name, EntityType, ParentId, Selectable, Mesh, Material, MeshGeometry.