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Understanding the Editor ​

The editor window is divided into a handful of regions. Each one has a dedicated page in this section.

Annotated editor window highlighting each region

RegionPurpose
HierarchyThe scene tree. Add, select, parent, and reorder entities.
ToolbarGlobal actions settings, save, preview, publish.
ViewportThe 3D scene view. Click to select, drag gizmos to transform.
InspectorEdit components on the selected entity.
Assets BrowserFiles in your project's assets/ folder. Drag into the scene to add.
AI AgentAI-powered assistant for scene creation, scripting, and workflow automation.

Read these in any order, most pages are short and focused on one region.