Inspector
The inspector (right panel) is where you edit the components of whatever is currently selected either an entity or the scene itself.

Two top-level tabs
At the top of the inspector are two tabs:
| Tab | Shows |
|---|---|
| Object | Components of the entity currently selected in the hierarchy. When nothing is selected, the tab is empty. |
| Scene | Scene wide singletons like skybox, fog, gravity, postprocessing. See Scene → Environment and Scene → Postprocessing. |
Component panels
Each component on the selected entity is rendered as a collapsible panel. Common ones are:
- Name: the editable display name.
- Transform: position, rotation (degrees in the inspector, radians at runtime), and scale. Scale uniformly with the link icon.
- Mesh: geometry source and shadow flags (cast / receive).
- Material: color, texture, opacity, and shader-specific settings.
- Animation: active state plus a list of clip sources you can drop
.fbx,.glb, or.gltffiles onto. - Light: type, color, intensity, range, shadow settings.
- Rigidbody / Collider: physics body type and collider shape.
- Script: attached
Behaviourand its inspector-bound fields.
The panels you see depend on which components the entity actually has. The full catalog and field-level details are in the Component Catalog.

