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Inspector

The inspector (right panel) is where you edit the components of whatever is currently selected either an entity or the scene itself.

Inspector

Two top-level tabs

At the top of the inspector are two tabs:

TabShows
ObjectComponents of the entity currently selected in the hierarchy. When nothing is selected, the tab is empty.
SceneScene wide singletons like skybox, fog, gravity, postprocessing. See Scene → Environment and Scene → Postprocessing.

Component panels

Each component on the selected entity is rendered as a collapsible panel. Common ones are:

  • Name: the editable display name.
  • Transform: position, rotation (degrees in the inspector, radians at runtime), and scale. Scale uniformly with the link icon.
  • Mesh: geometry source and shadow flags (cast / receive).
  • Material: color, texture, opacity, and shader-specific settings.
  • Animation: active state plus a list of clip sources you can drop .fbx, .glb, or .gltf files onto.
  • Light: type, color, intensity, range, shadow settings.
  • Rigidbody / Collider: physics body type and collider shape.
  • Script: attached Behaviour and its inspector-bound fields.

The panels you see depend on which components the entity actually has. The full catalog and field-level details are in the Component Catalog.