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Viewport ​

The viewport is the central live 3D view of your scene. You navigate the editor camera with the mouse and keyboard, and you transform entities with on-screen gizmos.

Viewport

Camera navigation ​

InputAction
Alt / Option + Left mouse dragOrbit (look around).
Shift + Alt / Option + Left mouse dragPan.
Mouse wheelZoom in / out.
FFocus on the selected entity.
Shift + FFrame and focus on the selected entity.

The bottom-left axis gizmo shows the current orientation of the editor camera. Click an axis to snap the view to that direction.

Selecting ​

  • Left-click an object to select it.
  • Click empty space to deselect.
  • Esc also deselects.

Transform gizmos ​

When an entity is selected, a gizmo appears at its origin. Switch the active mode from the transform mode controls on the top right of the viewport or with the keyboard:

Transform Controls

KeyMode
qAll transform modes
wGround mode (moves objects on the ground plane).
eFront mode (moves objects on the front plane).
rSide mode (moves objects on the side plane).

Drag a colored arrow / ring / handle to constrain the operation to that axis. Hold Shift while dragging to enable snapping or in any of the plane mode drag an object on that plane.

Transform Gizmo