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Viewport

The viewport is the central live 3D view of your scene. You navigate the editor camera with the mouse and keyboard, and you transform entities with on-screen gizmos.

Viewport

Camera navigation

InputAction
Left mouse dragOrbit (look around).
Shift + Left mouse dragPan.
Mouse wheelZoom in / out.
FFocus on the selected entity.

The bottom-left axis gizmo shows the current orientation of the editor camera. Click an axis to snap the view to that direction.

Selecting

  • Left-click an object to select it.
  • Click empty space to deselect.
  • Esc also deselects.

Transform gizmos

When an entity is selected, a gizmo appears at its origin. Switch the active mode from the top bar or with the keyboard:

KeyMode
WMove (translate) — disabled while flying with right mouse held.
ERotate.
RScale.

Drag a colored arrow / ring / handle to constrain the operation to that axis. Hold Shift while dragging to enable snapping.