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3D

A 3D project is a plain interactive 3D scene without any tracking or immersive session. It renders into a regular canvas perfect for games, product viewers, configurators, embedded scenes, dashboards, and any web-deployable 3D experience.

3D project preview showing an interactive scene rendered in the viewport.

What's different in this project type

  • The default scene includes a perspective camera with orbit controls and basic lighting.
  • The runtime renders into a standard canvas with no WebXR session, no device camera, no tracker bootstrap.
  • Postprocessing is available; tracking-related panels (image targets, face anchors, hit-test) are hidden.
  • Output is suited for embedding on the web or shipping inside another app.

Workflow

  1. Add scene content: meshes, models, lights, cameras.
  2. Tune the environment: skybox, fog, lighting (see Scene Inspector).
  3. Wire up scripts: pointer interactions, animations, UI logic via Behaviour scripts.
  4. Preview: runs in the editor's preview window using a standard 3D camera rig.

Tips

  • Pick this type when you want a 3D experience without AR/VR overhead.
  • Combine with orbit / pan / zoom behaviours for product-viewer use cases.
  • Postprocessing has a runtime cost — disable it for low-end targets.