Scene Inspector
The Scene tab in the inspector panel exposes scene wide singleton components settings that apply globally to the entire project rather than to a specific entity.
Opening the Scene tab
Click the Scene tab at the top of the inspector (right panel). The Object tab shows the selected entity's components; the Scene tab always shows the same global settings regardless of selection.

Sections
Skybox
Controls the background and ambient lighting of the scene.
| Field | Description |
|---|---|
| Mode | Gradient, Color, or Image. |
| Top color / Bottom color | Gradient stops (gradient mode). |
| Color | Flat background color (color mode). |
| Intensity | Ambient light contribution from the skybox. |
Fog
Adds atmospheric depth by fading distant objects toward a fog color.
| Field | Description |
|---|---|
| Enabled | Toggle fog on or off. |
| Type | Linear or Exponential. |
| Color | Fog blend color. |
| Near / Far | Start and end distances (linear mode). |
| Density | Fog density exponent (exponential mode). |
Gravity
Sets the global physics gravity vector applied to all dynamic rigidbodies.
| Field | Description |
|---|---|
| X / Y / Z | Gravity direction and magnitude (m/s²). Default is (0, -9.81, 0). |
Postprocessing
Adds full-screen visual effects on top of the rendered frame.
| Effect | Description |
|---|---|
| Bloom | Glowing halo around bright areas. |
| Depth of field | Lens blur at a configurable focal distance. |
| Vignette | Darkened corners. |
| Color grading | Brightness, contrast, and saturation adjustments. |
See Scene → Postprocessing for field-level details.

