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Asset browser

The asset browser at the bottom of the editor lists every file in your project's assets/ folder (models, images, audio, video, and scripts).

Asset Browser

Layout

  • Search bar: fuzzy filter across the visible folder.
  • Type filters: All, Models, Images, Audios, Videos, Scripts, Other.
  • Breadcrumb: shows the current folder path. Click ← All assets to go up.
  • New folder: creates a folder under the current path.
  • Trash icon: deletes the selected asset(s).

Importing assets

There are three ways to import:

  1. Drag a file from your OS into the asset browser. Files are copied into the project's local assets/ folder.
  2. Drag a file directly into the viewport. it imports and spawns a matching entity (model, image, video, audio).
  3. Right-click → Upload in the asset browser.

Supported formats:

TypeFormats
Models.glb, .gltf, .fbx
Images.png, .jpg, .jpeg, .webp, .hdr (skybox)
Audio.mp3, .wav, .ogg
Video.mp4, .webm
Scripts.ts (compiled by the editor on save)

Folders

Folders are real directories under assets/. You can:

  • Drag an asset into a folder thumbnail to move it.
  • Right-click a folder for rename / delete / new folder.
  • Drag a folder onto another folder to nest it.

Using assets in the scene

  • Drag a model / image / video / audio onto the viewport to spawn an entity that uses it.
  • Drag onto an existing entity row in the hierarchy to assign the asset to that entity's matching component (for example, dropping a .png onto an entity with a Image component swaps its image).
  • Drag a clip onto the Animation panel in the inspector to add it as a clip source.

Scripts

Right-click in the asset browser and pick New Component to create a Behaviour script in place. The editor compiles it and exposes it for attachment via the inspector's Script panel. See Custom Behaviours.