@relu-interactives/spatial-ecs
@relu-interactives/spatial-ecs / index / spawnPrefab
Function: spawnPrefab() ​
ts
function spawnPrefab(
world,
source,
options?): Promise<number>;Defined in: prefab/spawnPrefab.ts:144
Instantiate a prefab into a live world at runtime.
source may be a URL string, a script AssetInput ({ path, type }), or an already-loaded PrefabAsset. Resolves with the root entity id once all entities/components exist — heavyweight assets inside (models, textures, audio) continue loading reactively through their systems, using the shared model cache for repeat spawns.
Parameters ​
| Parameter | Type |
|---|---|
world | World |
source | SpawnPrefabSource |
options? | SpawnPrefabOptions |
Returns ​
Promise<number>

