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@relu-interactives/spatial-ecs


@relu-interactives/spatial-ecs / components / XrHandPreset

Type Alias: XrHandPreset ​

ts
type XrHandPreset = "default" | "ghost" | "neon" | "skeleton" | "custom";

Defined in: components/XRInteractor.ts:30

Look applied to tracked-hand meshes.

Presets exist because hand rendering is the single most visible surface of a VR experience and hand-authoring a shader for it is a big ask — but custom is always available for authors who want full control.