@relu-interactives/spatial-ecs
@relu-interactives/spatial-ecs / components / XrHandPreset
Type Alias: XrHandPreset ​
ts
type XrHandPreset = "default" | "ghost" | "neon" | "skeleton" | "custom";Defined in: components/XRInteractor.ts:30
Look applied to tracked-hand meshes.
Presets exist because hand rendering is the single most visible surface of a VR experience and hand-authoring a shader for it is a big ask — but custom is always available for authors who want full control.

